![]() ![]() Provoke: Increases P-ATK and incites the target to attack you.It makes multiple attacking spells, such as Maelstrom and Bloody Attack, do great amounts of malice very quickly. The faster you hit, the more malice you'll generate per second. Note: that it increases malice of every single blow. Use it before engaging and keep it up during fights. ![]() This amazing buff gives a tank everything he or she needs: extra malice and reduced damage taken. Declaration of Anger: Increases Malice caused by attacks and reduces P-DMG received.Let's go through the general Defense Archetype abilities first: If he or she is attacked it can interrupt his or her spells, leading to player deaths. Attacking and healing both generate malice, so your main focus is to keep enemies away from the rest of your group, specially your healer. You can see what a monster is attacking (or trying to) by looking at the health bar on the right side of its own.Ī monster attacks whoever has more malice. Blocking attacks completely negate the damage taken by that blow, and some abilities require one-handed weapons anyway.Īs a tank you'll want every single monster in a fight focusing you, unless you have a second tank. Note that STR increases your block, AGI your EVA and Parry, WIS/P-Healing the healing you take.Īs a rule of the thumb you'll always want to use a one-handed weapon and a shield. Your favorite attributes in equipment are, in no particular order: STR, AGI, WIS, HP, P-Healing (do not confuse with G-Healing), EVA and Resistances. If you plan on changing classes often, Maverick provides the best bonuses for multiclassing as AGI gives benefits to casters and physical damage dealers. Guardian (+10% Defense, +5% Resistances),.The best Heroic Traits for a tank are, in no particular order: In any case, if you plan on seriously tanking, the best approach is to level both classes to have the best class certificates available. There are non-boss monsters in Malice dungeon that can put you to sleep but are easily handled by a Knight's immunity to hypnosis, while a Warrior's stun can make a boss alot easier to deal with. Knights are immune to hypnosis, can silence (does not work on bosses), move faster, increase healing taken by allies, higher evasion, remove debuffs on self and can usually generate more malice than Warriors.Īs a rule of the thumb you can say Knights are better at general monsters (also known as trash) and Warriors are better at bosses, but keep in mind every situation is different.Warriors are immune to fear, can stun, charge, have more defensive abilities and have access to more passive Defense through knowledge.Each class excell in its own area of expertise, thus it depends on the fight and group setup to decide which tank is better for the current situation. There is no best tank for every situation. ![]()
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